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Os X Set Environment Variable For App

by prudmuntesbilaccu 2021. 5. 25.
  1. An environment variable is a pair of strings that are stored in a function's version-specific configuration. The Lambda runtime makes environment variables available to your code and sets additional environment variables that contain information about the function and invocation request.
  2. To set environment for all processes launched by a specific user, thus making environment variables available to Mac OS X GUI applications, those variables must be defined in your /.MacOSX/environment.plist (Apple Technical Q&A QA1067).
  3. May 01, 2013  In mac, to set environment variables, we have to type the following command: echo '.MacOSX/environment.plist and hit return This will create a file called program list.
  4. And click Environment Variables. On the Mac OS X you can only set environment variables using Maya.env. Standard paths When Maya loads environment variable settings into its memory, it adds some standard paths to certain environment variables to ensure that some things Maya requires to run are always available. This affects the following.
  5. Set the JAVAHOME environment variable to the location of your JDK installation; Set the ANDROIDHOME environment variable to the location of your Android SDK installation; It is also recommended that you add the Android SDK's tools, tools/bin, and platform-tools directories to your PATH; OS X and Linux.
  6. Os.environ behaves like a python dictionary, so all the common dictionary operations can be performed. In addition to the get and set operations mentioned in the other answers, we can also simply check if a key exists. The keys and values should be stored as strings. For python 3, dictionaries use the in keyword instead of haskey import os 'HOME' in os.environ # Check an.
MAYA_APP_DIR (Windows and Linux)

This variable defines your personal Maya application directory. This directory contains your projects and other important items:

Normally, environment variables go in.bashprofile, since they only need to be set once, on login.All descendent processes will inherit the values from their parent. In OS X, bash is not used as part of the initial login process, and the Terminal.app (or other terminal emulators) process exists outside any pre-existing bash sessions, so each new window (by default) treats itself as a new.

  • the prefs directory
  • the projects directory
  • mayaRenderLog.txt
  • mayaLog
  • mayaJournal
  • the scripts directory
  • (Maya.env, if you choose to create it, can also reside in this directory)

You can only set MAYA_APP_DIR from the operating system; you cannot use Maya.env. If you do not set it, the default values are: ~username/maya (Linux) or drive:Documents and SettingsusernameMy Documentsmaya (Windows).

For Mac OS X, you cannot set environment variables from the operating system.

MAYA_CMD_FILE_OUTPUT

This variable enables the cmdFileOutput command during startup so the content in the script editor automatically outputs to a designated file. If no file name is specified, then errors are sent to the standard error output, for example the Terminal window. This feature is useful for tracking down error messages when Maya crashes upon startup.

NoteThe content in the Script Editor displays in both the Script Editor and the designated output location.
MAYA_FILE_ICON_PATH

This variable has become obsolete since Maya 3.0. See XBMLANGPATH as this variable should be used instead.

MAYA_MODULE_PATH

Defines the search paths for Maya module files. A module file describes the install location of a plugin which has been distributed as a module. Maya will append subdirectories of this install location to the following path variables: MAYA_PLUG_IN_PATH, MAYA_PRESET_PATH, MAYA_SCRIPT_PATH, PYTHONPATH and XBMLANGPATH. See the individual descriptions of these variables below and Distributing Maya Plug-ins for more information.

The following tables list the default paths, which will always follow any path that you specify.

Default for Windows

<user’s directory>/My Documents/maya/2011/modules<user’s directory>/My Documents/maya/modules

C:/Program Files/Common Files/Autodesk Shared/Modules/maya/2011

C:/Program Files/Common Files/Autodesk Shared/Modules/maya

<maya_directory>/modules/
Default for Mac OS X, Linux

$MAYA_APP_DIR/maya/2011/modules

$MAYA_APP_DIR/maya/modules /usr/autodesk/modules/maya/2011 /usr/autodesk/modules/maya

NoteIf you use spaces in a file path that you create, you may have problems accessing icon image files stored within that directory, because the file path does not appear in Maya. You can avoid this problem by only specifying file paths that do not include spaces.
MAYA_MOVIE_DIR

This variable is used to override the directory where movie files are found. The default is $MAYA_LOCATION/movies.

MAYA_LOCATION

The path for the Maya installation directory. If it is not set, it defaults to /usr/autodesk/mayaVersionNumber (Linux) or C:Program FilesAutodesk MayaVersionNumber (Windows).

On Mac OS X, Maya is installed as /Applications/Maya 2011/Maya.app. Since Mac OS X architecture makes it difficult to access the contents of the Maya application package, we strongly discourage the use of MAYA_LOCATION on Mac OS X. Instead, use the following alternate locations:

  • /Users/Shared/Autodesk/maya/2011
  • /Users/Shared/Autodesk/maya
  • under your Home folder, in Library/Preferences/Autodesk/maya/2011
  • under your Home folder, in Library/Preferences/Autodesk/maya.
MAYA_PLUG_IN_PATH

Search path for plug-ins. When a plug-in is specified by relative path name, the directories in this path are searched for the given plug-in name. This path also determines which directories are listed in the Plug-in Manager. In addition, for each module file found by Maya on startup, the the plug-ins subdirectory of the module's root directory will be added to MAYA_PLUG_IN_PATH. See the description of the MAYA_MODULE_PATH variable above and Distributing Multi-File Modules for more information.

Default for Windows

<user’s directory>/My Documents/maya/2011/plug-ins

<user’s directory>/My Documents/maya/plug-ins

<maya_directory>/bin/plug-ins

Default for Mac OS X

In your Home folder, under Library/Preferences/Autodesk/maya/2011

In your Home folder, under Library/Preferences/Autodesk/maya

/Users/Shared/Autodesk/maya/2011

/Users/Shared/Autodesk/maya

Inside the Maya package in /Applications/Maya 2011/Maya.app

Default for Linux

$MAYA_APP_DIR/maya/2011/plug-ins

$MAYA_APP_DIR/maya/plug-ins

/usr/autodesk/userconfig/maya/2011/plug-ins

/usr/autodesk/userconfig/maya/plug-ins

$MAYA_LOCATION/bin/plug-ins

NoteWhen you are adding multiple paths to the MAYA_PLUG_IN_PATH environment variable, the paths must be separated by : (colon) on Mac OS X and ; (semi-colon) on Windows and Linux.
MAYA_PRESET_PATH

Defines the location for Maya presets. Each entry in the path points to the directory above the attrPresets directory. In addition, for each module file found by Maya on startup, the the 'presets' subdirectory of the module's root directory will be added to MAYA_PRESET_PATH. See the description of the MAYA_MODULE_PATH variable above and Distributing Multi-File Modules for more information.

MAYA_PROJECT

Defines the default location of your project. You can change the location with the commands in the File > Project.submenu. This variable simply defines the default.

MAYA_SHELF_PATH

Specifies the directories that Maya searches to access the shelves. You can store shelves in a location accessible by different groups who then set the MAYA_SHELF_PATH variable for their workstation.

You can specify more than one directory using MAYA_SHELF_PATH, separated by colons; for example, Production/shelf:Shot/shelf:MyDir/shelf specifies three different shelf directories. At startup, Maya searches each directory in the order specified to instantiate shelves. After searching the directories specified in MAYA_SHELF_PATH, Maya continues to add shelves from the default shelf directory. Once a shelf exists, a shelf with the same name in the subsequent searched directories is ignored.

When a new shelf is created, it is always saved in the default shelf directory. To share it, move it to the desired directory (that is, one of the ones specified by MAYA_SHELF_PATH).

To restrict access to a shelf directory, disable the write permission of that directory. A warning appears when a user attempts to write into a restricted shelf directory (while exiting or saving all shelves).

MAYA_SCRIPT_PATH

Colon-separated search path for MEL scripts. If an unresolved MEL procedure is called, then this path will be searched for a script that implements it. Also, if a MEL file is sourced without giving the full path, then this path will be searched.

In addition, for each module file found by Maya on startup, the the scripts subdirectory of the module's root directory will be added to MAYA_SCRIPT_PATH. See the description of the MAYA_MODULE_PATH variable above and Distributing Multi-File Modules for more information.

The following table lists the default paths, which will always follow any path that you specify.

PYTHONPATH

Location for your Python module files when you import them in a program. Set this variable to the list of directory names for your module directories. Separate this list by colons for UNIX and semicolons for Windows.

In addition, for each module file found by Maya on startup, the the scripts subdirectory of the module's root directory will be added to PYTHONPATH. See the description of the MAYA_MODULE_PATH variable above and Distributing Multi-File Modules for more information.

Use of this variable is not mandatory. Because Python always searches the home directory of the program’s top level file, you only need to set this environment variable if one of your modules needs to import another module that resides in a different directory.

Default for Windows

<user’s directory>/My Documents/maya/projects/default/mel

<user’s directory>/My Documents/maya/2011/scripts

<user’s directory>/My Documents/maya/scripts

<user’s directory>/My Documents/maya/2011/presets

<user’s directory>/My Documents/maya/2011/prefs/shelves

<user’s directory>/My Documents/maya/2011/prefs/markingMenus

<maya_directory>/scripts/startup

<maya_directory>/scripts/others

<maya_directory>/scripts/AETemplates

<maya_directory>/scripts/paintEffects

<maya_directory>/scripts/fluidEffects

<maya_directory>/scripts/hair

<maya_directory>/scripts/cloth

<maya_directory>/scripts/fur

Default for Linux

$MAYA_APP_DIR/maya/2011/scripts

$MAYA_APP_DIR/maya/scripts

/usr/autodesk/userconfig/maya/2011/scripts

/usr/autodesk/userconfig/maya/scripts

$MAYA_APP_DIR/maya/2011/prefs/shelves

$MAYA_LOCATION/scripts/startup

$MAYA_LOCATION/scripts/others

$MAYA_LOCATION/scripts/AETemplates

$MAYA_LOCATION/scripts/paintEffects

$MAYA_LOCATION/scripts/cloth

$MAYA_LOCATION/scripts/fur

Default for Mac OS X

In your Home folder, under Library/Preferences/Autodesk/maya/2011

In your Home folder, under Library/Preferences/Autodesk/maya

/Users/Shared/Autodesk/maya/2011

/Users/Shared/Autodesk/maya

Inside the Maya package in /Applications/Autodesk/Maya 2011/Maya.app

TEMP or TMPDIR

This variable specifies the directory location Maya uses for various temporary files, such as:

  • temporary render cache files during a render
  • crash files if Maya crashes

On Linux, set TMPDIR only. On Windows, set both TEMP and TMPDIR. If not set, the temporary directory is /tmp (Linux), or C:/temp (Windows), or under your Home folder in Documents/temp.

XBMLANGPATH

This variable specifies the location of icon files, such as icons used for Shelf buttons. On Linux, the syntax is slightly different then other paths. For example:

Windows Os Environment Variable

XBMLANGPATH = './icons/%B:$HOME/dev/icons/%B'

In this example, %B is acts as a placeholder that will be replaced by Maya with the bitmap filename.

In addition, for each module file found by Maya on startup, the icons subdirectory of the module's root directory ('icons/%B on Linus) will be added to XBMLANGPATH. See the description of the MAYA_MODULE_PATH variable above and Distributing Multi-File Modules for more information.

The following table lists the default paths, which will always follow any path that you specify.

Default for Windows

%MAYA_APP_DIR%maya2011prefsicons

%MAYA_LOCATION%icons

%MAYA_LOCATION%icons paintEffects

%MAYA_LOCATION%icons cloth

%MAYA_LOCATION%icons fur

Default for Mac OS X

In your Home folder, in Library/Preferences/Autodesk/maya/2011/prefs/icons

In your Home folder, in Library/Preferences/Autodesk/maya/prefs/icons

/Users/Shared/Autodesk/maya/2011/icons

/Users/Shared/Autodesk/maya/icons

Inside the Maya package in /Applications/Autodesk/Maya 2011/Maya.app

Default for Linux

$MAYA_APP_DIR/maya/2011/prefs/icons/%B

$MAYA_APP_DIR/maya/prefs/icons/%B

/usr/autodesk/userconfig/maya/2011/icons/%B

/usr/autodesk/userconfig/maya/icons/%B

$MAYA_LOCATION/icons/%B

$MAYA_LOCATION/icons/paintEffects/%B

$MAYA_LOCATION/icons/cloth/%B

$MAYA_LOCATION/icons/fur/%B

MAYA_MR_STARTUP_DIR

This variable can be used to specify the location of the maya.rayrc file.


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Environment variables help manage your build script tasks. You can call pre-defined variables or create your own.

Os X Set Environment Variable For App For Pc

Pre-Defined variables

General variablesDescription
APPCENTER_BUILD_IDThe unique identifier for the current build
APPCENTER_BRANCHName of the branch that is being built from
APPCENTER_SOURCE_DIRECTORYLocation of the source code on the build machine
APPCENTER_OUTPUT_DIRECTORYLocation where the build results are stored in
APPCENTER_TRIGGERWhat triggered the build, was it manual or continuous by push

iOS specific
APPCENTER_XCODE_PROJECTSelected Xcode project
APPCENTER_XCODE_SCHEMESelected Xcode scheme

Android specific
APPCENTER_ANDROID_VARIANTSelected Android variant
APPCENTER_ANDROID_MODULESelected Android module

UWP specific
APPCENTER_UWP_SOLUTIONSelected solution
APPCENTER_UWP_CONFIGURATIONSelected configuration

Xamarin specific
APPCENTER_XAMARIN_PROJECTSelected project
APPCENTER_XAMARIN_CONFIGURATIONSelected configuration

React Native specific
APPCENTER_REACTNATIVE_PACKAGESelected package
Os X Set Environment Variable For App

Variables declared in Build Configuration

Custom environment variables allow you to define sensitive information that is required for your build without checking them into your repository. You can create your environment variables in the build configuration and use them in your build. For example, to access an API key, a webhook token, or other secrets.

Note

'Platform' is reserved from use as an environment variable.

Encrypting variables

Values of variables are encrypted by clicking on the lock icon, which obfuscates them in the build configuration & logs. Encrypted values aren't editable once they're saved, but they can be deleted & re-created.

Non-encrypted values can be encrypted at any time.

Access the variables

Pre-set environment variables can be consumed during the build process. Depending on the toolset you're using, the syntax is different.

Note

The correct way to consume environment variables depends on the toolchain used.

Build scripts

In the build scripts, you can access the variables with the following syntax depending on whether you're using Bash or Powershell.

  • Bash

  • Powershell

NuGet.config for Xamarin or UWP

If you're building a Xamarin or UWP app, you might want to connect to a private NuGet feed, which requires authentication. In the NuGet.config file, you can consume the variables you've defined. For more details about the usage of credentials in your NuGet.config file, read the reference documentation.

Set Environment Variable Vista

build.gradle for Android

Osx Set Environment Variable

For Android apps, you can access your variables in the build.gradle config. For more details, please read the Gradle Tips and Recipes documentation.

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